Searched refs:mTotalEffectsMemoryMaxUsed (Results 1 – 2 of 2) sorted by relevance
39 mTotalEffectsMemoryMaxUsed(0) in EffectDescriptorCollection()60 if (mTotalEffectsMemory > mTotalEffectsMemoryMaxUsed) { in registerEffect()61 mTotalEffectsMemoryMaxUsed = mTotalEffectsMemory; in registerEffect()225 mTotalEffectsMemoryMaxUsed); in dump()
82 uint32_t mTotalEffectsMemoryMaxUsed; // maximum memory used by effects (in KB) variable