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Searched refs:mTransformToDisplayInverse (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/libs/gui/
DBufferItem.cpp54 mTransformToDisplayInverse(false), in BufferItem()
84 addAligned(size, mTransformToDisplayInverse); in getPodSize()
178 writeAligned(buffer, size, mTransformToDisplayInverse); in flatten()
249 readAligned(buffer, size, mTransformToDisplayInverse); in unflatten()
DBufferQueueConsumer.cpp225 outBuffer->mTransformToDisplayInverse = in acquireBuffer()
DBufferQueueProducer.cpp877 item.mTransformToDisplayInverse = in queueBuffer()
/frameworks/native/services/surfaceflinger/
DLayerRejecter.cpp40 mTransformToDisplayInverse(transformToDisplayInverse), in LayerRejecter()
57 if (mTransformToDisplayInverse) { in reject()
DLayerRejecter.h44 bool mTransformToDisplayInverse; variable
DBufferLayer.h181 bool mTransformToDisplayInverse{false};
DBufferLayer.cpp502 (transformToDisplayInverse != mTransformToDisplayInverse)) { in latchBuffer()
506 mTransformToDisplayInverse = transformToDisplayInverse; in latchBuffer()
DBufferLayerConsumer.cpp282 mCurrentTransformToDisplayInverse = item.mTransformToDisplayInverse; in updateAndReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DBufferItem.h112 bool mTransformToDisplayInverse; variable
/frameworks/base/media/jni/
Dandroid_media_ImageReader.cpp606 if (buffer->mTransformToDisplayInverse) { in ImageReader_imageSetup()
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3StreamSplitter.cpp517 if (bufferItem.mTransformToDisplayInverse) { in onFrameAvailable()