Searched refs:mUseAudioCallback (Results 1 – 2 of 2) sorted by relevance
154 mUseAudioCallback(false), in Renderer()170 if (mUseAudioCallback) { in ~Renderer()787 if (mDrainAudioQueuePending || mSyncQueues || mUseAudioCallback) { in postDrainAudioQueue_l()868 if (!mUseAudioCallback) { in notifyEOSCallback()878 if (!mUseAudioCallback) { in fillAudioBuffer()2010 mUseAudioCallback = true; // offload mode transfers data through callback in onOpenAudioSink()2038 mUseAudioCallback = getUseAudioCallbackSetting(); in onOpenAudioSink()2039 if (mUseAudioCallback) { in onOpenAudioSink()2064 mUseAudioCallback ? &NuPlayer::Renderer::AudioSinkCallback : NULL, in onOpenAudioSink()2065 mUseAudioCallback ? this : NULL, in onOpenAudioSink()
219 bool mUseAudioCallback; member