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Searched refs:mUseFenceSync (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.h402 const bool mUseFenceSync; variable
DSurfaceTexture.cpp52 , mUseFenceSync(useFenceSync) in SurfaceTexture()
77 , mUseFenceSync(useFenceSync) in SurfaceTexture()
DImageConsumer.cpp247 err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), in dequeueImage()
DEGLConsumer.cpp505 } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h436 const bool mUseFenceSync; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp119 mUseFenceSync(useFenceSync), in GLConsumer()
148 mUseFenceSync(useFenceSync), in GLConsumer()
674 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()