Searched refs:manage_coordinates_ (Results 1 – 2 of 2) sorted by relevance
80 manage_coordinates_(false), in ShaderProgram()104 manage_coordinates_(false), in ShaderProgram()287 manage_coordinates_ = (tex_coord_attr >= 0 && pos_coord_attr >= 0); in CompileAndLink()490 const bool success = (!requestTile || !manage_coordinates_ || vertex_count_ != 4) in RenderFrame()
520 bool manage_coordinates_; variable