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Searched refs:manage_coordinates_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp80 manage_coordinates_(false), in ShaderProgram()
104 manage_coordinates_(false), in ShaderProgram()
287 manage_coordinates_ = (tex_coord_attr >= 0 && pos_coord_attr >= 0); in CompileAndLink()
490 const bool success = (!requestTile || !manage_coordinates_ || vertex_count_ != 4) in RenderFrame()
Dshader_program.h520 bool manage_coordinates_; variable