Searched refs:markDirty (Results 1 – 8 of 8) sorted by relevance
204 rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.vertexBuffers[ct]); in uploadAll()210 rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.indexBuffers[ct]); in uploadAll()
84 ret &= fn(RS_HAL_ALLOCATION_MARK_DIRTY, (void **)&rsc->mHal.funcs.allocation.markDirty); in LoadHalTable()
230 void (*markDirty)(const Context *rsc, const Allocation *alloc); member
518 mRSC->mHal.funcs.allocation.markDirty(rsc, this); in sendDirty()
218 backing.markDirty(); in attachNewBacking()311 backing.markDirty(); in lock()396 public void markDirty() { in markDirty() method in BackingStore.Backing
202 anim->getVectorDrawable()->markDirty(); in prepareTree()207 anim->getVectorDrawable()->markDirty(); in prepareTree()
640 void markDirty() { mCache.dirty = true; } in markDirty() function
590 markDirty(); in draw()