Searched refs:matrix4 (Results 1 – 2 of 2) sorted by relevance
38 const Matrix4* matrix4; member64 outMatrix->multiply(*currentFrame->matrix4); in computeTransformImpl()100 mHead->matrix4 = transform; in pushTransform()137 mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty); in applyMatrix4Transform()186 mapRect(frame->matrix4, *rect, rect); in applyTransforms()
30 rs_matrix4x4 matrix4;47 s = rsMatrixMultiply(&matrix4, (float3) {0.5f, 0.5f, 0.5f}).xyz;