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Searched refs:matrix4 (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDamageAccumulator.cpp38 const Matrix4* matrix4; member
64 outMatrix->multiply(*currentFrame->matrix4); in computeTransformImpl()
100 mHead->matrix4 = transform; in pushTransform()
137 mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty); in applyMatrix4Transform()
186 mapRect(frame->matrix4, *rect, rect); in applyTransforms()
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
Dvr.rscript30 rs_matrix4x4 matrix4;
47 s = rsMatrixMultiply(&matrix4, (float3) {0.5f, 0.5f, 0.5f}).xyz;