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Searched refs:matrix_stack_t (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dcontext.h379 struct matrix_stack_t;
398 friend struct matrix_stack_t;
445 struct matrix_stack_t { struct
495 matrix_stack_t *current; argument
496 matrix_stack_t modelview;
497 matrix_stack_t projection;
498 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT];
Dmatrix.cpp382 #pragma mark matrix_stack_t
385 void matrix_stack_t::init(int depth) { in init()
394 void matrix_stack_t::uninit() { in uninit()
399 void matrix_stack_t::loadIdentity() { in loadIdentity()
405 void matrix_stack_t::load(const GLfixed* rhs) in load()
412 void matrix_stack_t::load(const GLfloat* rhs) in load()
418 void matrix_stack_t::multiply(const matrixf_t& rhs) in multiply()
424 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate()
430 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale()
440 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate()
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