Searched refs:matrix_stack_t (Results 1 – 2 of 2) sorted by relevance
379 struct matrix_stack_t;398 friend struct matrix_stack_t;445 struct matrix_stack_t { struct495 matrix_stack_t *current; argument496 matrix_stack_t modelview;497 matrix_stack_t projection;498 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT];
382 #pragma mark matrix_stack_t385 void matrix_stack_t::init(int depth) { in init()394 void matrix_stack_t::uninit() { in uninit()399 void matrix_stack_t::loadIdentity() { in loadIdentity()405 void matrix_stack_t::load(const GLfixed* rhs) in load()412 void matrix_stack_t::load(const GLfloat* rhs) in load()418 void matrix_stack_t::multiply(const matrixf_t& rhs) in multiply()424 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate()430 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale()440 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate()[all …]