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Searched refs:motionEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp455 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in enqueueInboundEventLocked() local
456 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN && in enqueueInboundEventLocked()
457 (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) && in enqueueInboundEventLocked()
460 int32_t displayId = motionEntry->displayId; in enqueueInboundEventLocked()
462 int32_t(motionEntry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); in enqueueInboundEventLocked()
464 int32_t(motionEntry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); in enqueueInboundEventLocked()
472 mNextUnblockedEvent = motionEntry; in enqueueInboundEventLocked()
601 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in dropInboundEventLocked() local
602 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { in dropInboundEventLocked()
1908 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() local
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DInputDispatcher.h446 DispatchEntry* dispatchEntry, MotionEntry* motionEntry,