Searched refs:motionEntry (Results 1 – 2 of 2) sorted by relevance
455 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in enqueueInboundEventLocked() local456 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN && in enqueueInboundEventLocked()457 (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) && in enqueueInboundEventLocked()460 int32_t displayId = motionEntry->displayId; in enqueueInboundEventLocked()462 int32_t(motionEntry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); in enqueueInboundEventLocked()464 int32_t(motionEntry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); in enqueueInboundEventLocked()472 mNextUnblockedEvent = motionEntry; in enqueueInboundEventLocked()601 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); in dropInboundEventLocked() local602 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { in dropInboundEventLocked()1908 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() local[all …]
446 DispatchEntry* dispatchEntry, MotionEntry* motionEntry,