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Searched refs:mustRecompose (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/
DDisplaySurface.h30 MOCK_METHOD1(beginFrame, status_t(bool mustRecompose));
DRenderSurface.h39 MOCK_METHOD1(beginFrame, status_t(bool mustRecompose));
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DDisplaySurface.h43 virtual status_t beginFrame(bool mustRecompose) = 0;
DRenderSurface.h71 virtual status_t beginFrame(bool mustRecompose) = 0;
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.h44 virtual status_t beginFrame(bool mustRecompose);
DVirtualDisplaySurface.h88 virtual status_t beginFrame(bool mustRecompose);
DVirtualDisplaySurface.cpp122 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { in beginFrame() argument
127 mMustRecompose = mustRecompose; in beginFrame()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DRenderSurface.cpp109 status_t RenderSurface::beginFrame(bool mustRecompose) { in beginFrame() argument
110 return mDisplaySurface->beginFrame(mustRecompose); in beginFrame()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/
DRenderSurface.h54 status_t beginFrame(bool mustRecompose) override;
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp2406 bool mustRecompose = dirty && !(empty && wasEmpty); in beginFrame() local
2411 __FUNCTION__, mustRecompose ? "doing" : "skipping", in beginFrame()
2415 display->getRenderSurface()->beginFrame(mustRecompose); in beginFrame()
2417 if (mustRecompose) { in beginFrame()