Searched refs:nbChannels (Results 1 – 2 of 2) sorted by relevance
192 int nbChannels = AudioFormat.channelCountFromOutChannelMask(channelMask); in getAnglesInt() local193 if ((angles != null) && (angles.length < (nbChannels * 3))) { in getAnglesInt()195 + nbChannels + ")"); in getAnglesInt()198 + ", should be " + (nbChannels * 3))); in getAnglesInt()209 byte[] result = new byte[nbChannels * 4/*int to byte*/ * 3/*for mask, azimuth, elevation*/]; in getAnglesInt()223 for (int i = 0 ; i < nbChannels ; i++) { in getAnglesInt()
2219 const uint32_t nbChannels = audio_channel_count_from_out_mask(channelMask); in Effect_setConfig() local2220 const uint32_t valueSizeRequired = 3 * nbChannels * sizeof(int32_t); in Effect_setConfig()