Searched refs:normalizedBacklight (Results 1 – 1 of 1) sorted by relevance
646 float[] normalizedBacklight = new float[N]; in PhysicalMappingStrategy() local648 normalizedBacklight[i] = normalizeAbsoluteBrightness(backlight[i]); in PhysicalMappingStrategy()651 mNitsToBacklightSpline = Spline.createSpline(nits, normalizedBacklight); in PhysicalMappingStrategy()652 mBacklightToNitsSpline = Spline.createSpline(normalizedBacklight, nits); in PhysicalMappingStrategy()