Searched refs:numFramesPlayedAtUs (Results 1 – 2 of 2) sorted by relevance
484 int64_t numFramesPlayedAtUs; in getPlayedOutAudioDurationMedia_l() local491 numFramesPlayedAtUs = ts.mTime.tv_sec * 1000000LL + ts.mTime.tv_nsec / 1000; in getPlayedOutAudioDurationMedia_l()497 numFramesPlayedAtUs = nowUs; in getPlayedOutAudioDurationMedia_l()504 numFramesPlayedAtUs = nowUs; in getPlayedOutAudioDurationMedia_l()505 numFramesPlayedAtUs += 1000LL * mAudioTrack->latency() / 2; /* XXX */ in getPlayedOutAudioDurationMedia_l()513 + nowUs - numFramesPlayedAtUs; in getPlayedOutAudioDurationMedia_l()531 (long long)numFramesPlayedAtUs); in getPlayedOutAudioDurationMedia_l()
1732 int64_t numFramesPlayedAtUs; in getPlayedOutDurationUs() local1738 numFramesPlayedAtUs = ts.mTime.tv_sec * 1000000LL + ts.mTime.tv_nsec / 1000; in getPlayedOutDurationUs()1742 numFramesPlayedAtUs = nowUs; in getPlayedOutDurationUs()1748 numFramesPlayedAtUs = nowUs; in getPlayedOutDurationUs()1749 numFramesPlayedAtUs += 1000LL * mTrack->latency() / 2; /* XXX */ in getPlayedOutDurationUs()1756 + nowUs - numFramesPlayedAtUs; in getPlayedOutDurationUs()1770 numFramesPlayed, (long long)numFramesPlayedAtUs); in getPlayedOutDurationUs()