Searched refs:openIdmapLocked (Results 1 – 2 of 2) sorted by relevance
256 Asset* openIdmapLocked(const struct asset_path& ap) const;
550 Asset* idmap = openIdmapLocked(ap); in appendPathToResTable()688 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const in openIdmapLocked() function in AssetManager740 Asset* oidmap = openIdmapLocked(oap); in addSystemOverlays()