Searched refs:passCount (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 202 static void doLoop(bool warmup, int pgm, uint32_t passCount) { in doLoop() argument 213 for (uint32_t ct=0; ct < passCount; ct++) { in doLoop() 215 glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount); in doLoop() 226 endTimer(passCount); in doLoop()
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/frameworks/base/tools/bit/ |
D | main.cpp | 187 int passCount; member 194 :passCount(0), in TestAction() 269 m_currentAction->passCount++; in OnTestStatus() 1034 if (action.passCount == 0 && action.failCount == 0) { in run_phases() 1037 int total = action.passCount + action.failCount; in run_phases() 1040 if (action.passCount == 0 && action.failCount == 0) { in run_phases() 1041 printf("%s%d passed, %d failed%s\n", g_escapeYellowBold, action.passCount, in run_phases() 1044 printf("%d passed, %s%d failed%s\n", action.passCount, g_escapeRedBold, in run_phases() 1047 printf("%s%d passed%s, %d failed\n", g_escapeGreenBold, action.passCount, in run_phases()
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