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Searched refs:perspective (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/opengl/libagl/
Dvertex.cpp54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() function
104 perspective(c, v, enables); in clipFrustumPerspective()
137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
Dmatrix.cpp98 c->arrays.perspective = (c->clipPlanes.enable) ? in validate_perspective()
101 c->arrays.perspective = ogles_vertex_perspective3DZ; in validate_perspective()
103 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; in validate_perspective()
107 c->arrays.perspective = ogles_vertex_perspective2D; in validate_perspective()
109 c->arrays.perspective(c, v); in validate_perspective()
114 c->arrays.perspective = validate_perspective; in ogles_invalidate_perspective()
Dcontext.h220 void (*perspective)(ogles_context_t*c, vertex_t* v); member
628 uint32_t perspective : 1; member
Darray.cpp960 c->arrays.perspective(c, v); in compileElement__generic()
977 c->arrays.perspective(c, v); in compileElements__generic()
1091 GLboolean perspective = in validate_arrays() local
1092 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()
1093 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); in validate_arrays()
Dstate.cpp295 c->perspective = (mode == GL_NICEST) ? 1 : 0; in glHint()
/frameworks/base/core/proto/android/app/
Denums.proto79 // perspective of oom_adj, receivers run at a higher foreground level, but
/frameworks/native/libs/math/include/math/
Dmat4.h285 …static CONSTEXPR TMat44 perspective(T fov, T aspect, T near, T far, Fov direction = Fov::VERTICAL);
473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) { in perspective() function
/frameworks/rs/script_api/
Drs_matrix.spec332 summary: Load a perspective projection matrix
334 Constructs a perspective projection matrix, assuming a symmetrical field of view.
/frameworks/rs/script_api/include/
Drs_matrix.rsh348 * rsMatrixLoadPerspective: Load a perspective projection matrix
350 * Constructs a perspective projection matrix, assuming a symmetrical field of view.
/frameworks/base/cmds/statsd/src/
Datoms.proto7361 // Categorized to 3 types that are interesting from location's perspective.