/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 75 if (!pixelShader) { in createProgram() 83 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 75 if (!pixelShader) { in createProgram() 83 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 119 if (pixelShader == 0) { in createProgram() 127 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 193 if (pixelShader == 0) { in createProgram() 201 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 72 if (!pixelShader) { in createProgram() 80 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 258 if (pixelShader == 0) { in createProgram() 266 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 288 if (pixelShader == 0) { in createProgram() 296 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 117 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 118 if (!pixelShader) { in createProgram() 126 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 125 if (!pixelShader) { in createProgram() 133 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 109 if (!pixelShader) { in createProgram() 117 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 405 if (pixelShader == 0) { in createProgram() 413 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 625 if (pixelShader == 0) { in createProgram() 633 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 710 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 711 if (pixelShader == 0) { in createProgram() 720 GLES20.glAttachShader(program, pixelShader); in createProgram() 734 GLES20.glDeleteShader(pixelShader); in createProgram()
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 225 if (pixelShader == 0) { in createProgram() 236 GLES20.glAttachShader(program, pixelShader); in createProgram()
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