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Searched refs:pixelShader (Results 1 – 14 of 14) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
75 if (!pixelShader) { in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
75 if (!pixelShader) { in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
119 if (pixelShader == 0) { in createProgram()
127 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
193 if (pixelShader == 0) { in createProgram()
201 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
72 if (!pixelShader) { in createProgram()
80 glAttachShader(program, pixelShader); in createProgram()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
258 if (pixelShader == 0) { in createProgram()
266 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
288 if (pixelShader == 0) { in createProgram()
296 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp117 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
118 if (!pixelShader) { in createProgram()
126 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
125 if (!pixelShader) { in createProgram()
133 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
109 if (!pixelShader) { in createProgram()
117 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
405 if (pixelShader == 0) { in createProgram()
413 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
625 if (pixelShader == 0) { in createProgram()
633 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java710 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
711 if (pixelShader == 0) { in createProgram()
720 GLES20.glAttachShader(program, pixelShader); in createProgram()
734 GLES20.glDeleteShader(pixelShader); in createProgram()
/frameworks/base/core/java/android/hardware/camera2/legacy/
DSurfaceTextureRenderer.java224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
225 if (pixelShader == 0) { in createProgram()
236 GLES20.glAttachShader(program, pixelShader); in createProgram()