Searched refs:pointComponents (Results 1 – 3 of 3) sorted by relevance
58 float[] pointComponents = path.approximate(PRECISION); in initPath() local60 int numPoints = pointComponents.length / 3; in initPath()61 if (pointComponents[1] != 0 || pointComponents[2] != 0 in initPath()62 || pointComponents[pointComponents.length - 2] != 1 in initPath()63 || pointComponents[pointComponents.length - 1] != 1) { in initPath()74 float fraction = pointComponents[componentIndex++]; in initPath()75 float x = pointComponents[componentIndex++]; in initPath()76 float y = pointComponents[componentIndex++]; in initPath()
162 float[] pointComponents = path.approximate(PRECISION); in initPath() local164 int numPoints = pointComponents.length / 3; in initPath()165 if (pointComponents[1] != 0 || pointComponents[2] != 0 in initPath()166 || pointComponents[pointComponents.length - 2] != 1 in initPath()167 || pointComponents[pointComponents.length - 1] != 1) { in initPath()177 float fraction = pointComponents[componentIndex++]; in initPath()178 float x = pointComponents[componentIndex++]; in initPath()179 float y = pointComponents[componentIndex++]; in initPath()
57 float[] pointComponents = path.approximate(PRECISION); in initPath() local59 int numPoints = pointComponents.length / 3; in initPath()69 float fraction = pointComponents[componentIndex++]; in initPath()70 float x = pointComponents[componentIndex++]; in initPath()71 float y = pointComponents[componentIndex++]; in initPath()