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Searched refs:portalWindows (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchState.cpp39 portalWindows.clear(); in reset()
50 portalWindows = other.portalWindows; in copyFrom()
80 size_t numWindows = portalWindows.size(); in addPortalWindow()
82 if (portalWindows[i] == windowHandle) { in addPortalWindow()
86 portalWindows.push_back(windowHandle); in addPortalWindow()
130 portalWindows.clear(); in filterNonMonitors()
DTouchState.h40 std::vector<sp<android::InputWindowHandle>> portalWindows; member
DInputDispatcher.cpp534 int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) { in findTouchedGestureMonitorsLocked() argument
539 for (const sp<InputWindowHandle>& portalWindow : portalWindows) { in findTouchedGestureMonitorsLocked()
942 if (!state.portalWindows.empty()) { in dispatchMotionLocked()
945 for (size_t i = 0; i < state.portalWindows.size(); i++) { in dispatchMotionLocked()
946 const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo(); in dispatchMotionLocked()
1325 ? findTouchedGestureMonitorsLocked(displayId, mTempTouchState.portalWindows) in findTouchedWindowTargetsLocked()
3630 if (!state.portalWindows.empty()) { in dumpDispatchStateLocked()
3632 for (size_t i = 0; i < state.portalWindows.size(); i++) { in dumpDispatchStateLocked()
3633 const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i]; in dumpDispatchStateLocked()
DInputDispatcher.h335 int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows)