Searched refs:prevLux (Results 1 – 1 of 1) sorted by relevance
331 float prevLux = lux[idx]; in smoothCurve() local337 float maxBrightness = prevBrightness * permissibleRatio(currLux, prevLux); in smoothCurve()343 prevLux = currLux; in smoothCurve()348 prevLux = lux[idx]; in smoothCurve()353 float minBrightness = prevBrightness * permissibleRatio(currLux, prevLux); in smoothCurve()359 prevLux = currLux; in smoothCurve()368 private float permissibleRatio(float currLux, float prevLux) { in permissibleRatio() argument371 - MathUtils.log(prevLux + LUX_GRAD_SMOOTHING))); in permissibleRatio()