Searched refs:pri2 (Results 1 – 1 of 1) sorted by relevance
1569 float pri0 = 0, pri1 = 0, pri2 = 0, pri3 = 0, pri4 = 0; in getAngleChange() local1597 pri2 = prevR[2]; in getAngleChange()1607 pri2 = prevR[2]; in getAngleChange()1621 rd6 = pri2 * ri0 + pri5 * ri3 + pri8 * ri6; //rd[2][0] in getAngleChange()1622 rd7 = pri2 * ri1 + pri5 * ri4 + pri8 * ri7; //rd[2][1] in getAngleChange()1623 rd8 = pri2 * ri2 + pri5 * ri5 + pri8 * ri8; //rd[2][2] in getAngleChange()