Searched refs:pri6 (Results 1 – 1 of 1) sorted by relevance
1570 float pri5 = 0, pri6 = 0, pri7 = 0, pri8 = 0; in getAngleChange() local1601 pri6 = prevR[6]; in getAngleChange()1611 pri6 = prevR[8]; in getAngleChange()1619 rd1 = pri0 * ri1 + pri3 * ri4 + pri6 * ri7; //rd[0][1] in getAngleChange()