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Searched refs:prims (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
Darray.cpp552 c->prims.renderPoint(c, v); in drawPrimitivesPoints()
590 c->prims.renderLine(c, v0, v1); in drawPrimitivesLineStrip()
612 c->prims.renderLine(c, v0, v1); in drawPrimitivesLineLoop()
638 c->prims.renderLine(c, v, v+1); in drawPrimitivesLines()
684 c->prims.renderTriangle(c, v0, v1, v2); in drawPrimitivesTriangleFanOrStrip()
734 c->prims.renderTriangle(c, v, v+1, v+2); in drawPrimitivesTriangles()
771 c->prims.renderPoint(c, v); in drawIndexedPrimitivesPoints()
796 c->prims.renderLine(c, v0, v1); in drawIndexedPrimitivesLineStrip()
823 c->prims.renderLine(c, v0, v1); in drawIndexedPrimitivesLineLoop()
833 c->prims.renderLine(c, v0, v1); in drawIndexedPrimitivesLineLoop()
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Dprimitives.cpp224 c->prims.renderPoint = primitive_point; in ogles_validate_primitives()
225 c->prims.renderLine = primitive_line; in ogles_validate_primitives()
226 c->prims.renderTriangle = primitive_clip_triangle; in ogles_validate_primitives()
228 c->prims.renderPoint = primitive_nop_point; in ogles_validate_primitives()
229 c->prims.renderLine = primitive_nop_line; in ogles_validate_primitives()
230 c->prims.renderTriangle = primitive_nop_triangle; in ogles_validate_primitives()
Dcontext.h615 prims_t prims; member
/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp2754 uint32_t *prims= (uint32_t*)malloc((uint32_t)numIndices * sizeof(uint32_t)); in nMeshGetIndices() local
2756 rsaMeshGetIndices((RsContext)con, (RsMesh)mesh, allocs, prims, (uint32_t)numIndices); in nMeshGetIndices()
2760 const jint prim = (jint)prims[i]; in nMeshGetIndices()
2766 free(prims); in nMeshGetIndices()