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Searched refs:program_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp75 program_(0), in ShaderProgram()
99 program_(0), in ShaderProgram()
257 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { in CompileAndLink()
278 program_ = LinkProgram(shaders, 2); in CompileAndLink()
284 if (program_ != 0) { in CompileAndLink()
285 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str()); in CompileAndLink()
286 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str()); in CompileAndLink()
380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()
381 glGetProgramiv(program_, GL_ACTIVE_UNIFORM_MAX_LENGTH, &buffer_size); in ScanUniforms()
384 glGetActiveUniform(program_, i, buffer_size, NULL, &capacity, &type, &name[0]); in ScanUniforms()
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Dshader_program.h112 return program_ != 0; in IsExecutable()
507 GLuint program_; variable