Searched refs:projectionMatrix (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/renderengine/include/renderengine/private/ |
D | Description.h | 76 mat4 projectionMatrix; member
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 981 mat4 projectionMatrix = mState.projectionMatrix * display.globalTransform; in drawLayers() local 982 mState.projectionMatrix = projectionMatrix; in drawLayers() 990 mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform; in drawLayers() 1090 mat4 m = mState.projectionMatrix; in setViewportAndProjection() 1104 mState.projectionMatrix = m; in setViewportAndProjection() 1116 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1); in setViewportAndProjection()
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D | Program.cpp | 148 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray()); in setUniforms()
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 291 static CONSTEXPR TVec3<A> project(const TMat44& projectionMatrix, TVec3<A> vertice) { in project() argument 292 TVec4<A> r = projectionMatrix * TVec4<A>{ vertice, 1 }; in project() 297 static CONSTEXPR TVec4<A> project(const TMat44& projectionMatrix, TVec4<A> vertice) { in project() argument 298 vertice = projectionMatrix * vertice; in project()
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