Searched refs:q1_q3 (Results 1 – 2 of 2) sorted by relevance
41 TYPE q1_q3 = 2 * q1 * q3; in quatToMatrix() local47 R[0][2] = q1_q3 + q2_q0; in quatToMatrix()51 R[2][0] = q1_q3 - q2_q0; in quatToMatrix()
1669 float q1_q3 = 2 * q1 * q3; in getRotationMatrixFromVector() local1677 R[2] = q1_q3 + q2_q0; in getRotationMatrixFromVector()1683 R[6] = q1_q3 - q2_q0; in getRotationMatrixFromVector()1689 R[2] = q1_q3 + q2_q0; in getRotationMatrixFromVector()1697 R[8] = q1_q3 - q2_q0; in getRotationMatrixFromVector()