Searched refs:rd1 (Results 1 – 1 of 1) sorted by relevance
1567 float rd1 = 0, rd4 = 0, rd6 = 0, rd7 = 0, rd8 = 0; in getAngleChange() local1619 rd1 = pri0 * ri1 + pri3 * ri4 + pri6 * ri7; //rd[0][1] in getAngleChange()1625 angleChange[0] = (float) Math.atan2(rd1, rd4); in getAngleChange()