Searched refs:read_index (Results 1 – 1 of 1) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | array.cpp | 748 static inline unsigned int read_index(int type, const GLvoid*& p) { in read_index() function 769 vertex_t * v = fetch_vertex(c, read_index(type, indices)); in drawIndexedPrimitivesPoints() 790 c->arrays.compileElement(c, v0, read_index(type, indices)); in drawIndexedPrimitivesLineStrip() 793 v1 = fetch_vertex(c, read_index(type, indices)); in drawIndexedPrimitivesLineStrip() 817 c->arrays.compileElement(c, v0, read_index(type, indices)); in drawIndexedPrimitivesLineLoop() 820 v1 = fetch_vertex(c, read_index(type, indices)); in drawIndexedPrimitivesLineLoop() 845 vertex_t* const v0 = fetch_vertex(c, read_index(type, indices)); in drawIndexedPrimitivesLines() 846 vertex_t* const v1 = fetch_vertex(c, read_index(type, indices)); in drawIndexedPrimitivesLines() 873 c->arrays.compileElement(c, v0, read_index(type, indices)); in drawIndexedPrimitivesTriangleFanOrStrip() 874 c->arrays.compileElement(c, v1, read_index(type, indices)); in drawIndexedPrimitivesTriangleFanOrStrip() [all …]
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