/frameworks/base/libs/hwui/surfacetexture/ |
D | ImageConsumer.cpp | 231 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueImage() 254 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueImage() 264 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueImage() 271 status_t status = st.releaseBufferLocked( in dequeueImage()
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D | EGLConsumer.cpp | 152 err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay, in releaseTexImage() 236 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked() 243 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked() 256 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked() 268 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, in updateAndReleaseLocked() 287 status_t status = st.releaseBufferLocked( in updateAndReleaseLocked()
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D | SurfaceTexture.h | 299 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
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D | SurfaceTexture.cpp | 147 status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer, in releaseBufferLocked() function in android::SurfaceTexture 153 status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); in releaseBufferLocked()
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 253 virtual status_t releaseBufferLocked(int slot, 257 status_t releaseBufferLocked(int slot, in releaseBufferLocked() function 259 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); in releaseBufferLocked()
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D | ConsumerBase.h | 200 virtual status_t releaseBufferLocked(int slot,
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 263 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in releaseTexImage() 344 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked() function in android::GLConsumer 351 status_t err = ConsumerBase::releaseBufferLocked( in releaseBufferLocked() 367 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 375 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 389 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 402 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked() 421 status_t status = releaseBufferLocked( in updateAndReleaseLocked()
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D | BufferItemConsumer.cpp | 99 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, EGL_NO_DISPLAY, in releaseBuffer()
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D | CpuConsumer.cpp | 221 releaseBufferLocked(ab.mSlot, ab.mGraphicBuffer); in unlockBuffer()
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D | ConsumerBase.cpp | 438 status_t ConsumerBase::releaseBufferLocked( in releaseBufferLocked() function in android::ConsumerBase
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 143 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer); in updateTexImage() 197 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer() 256 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->graphicBuffer()); in updateAndReleaseLocked()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | FramebufferSurface.cpp | 167 status_t result = releaseBufferLocked(mPreviousBufferSlot, mPreviousBuffer); in onFrameCommitted()
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D | VirtualDisplaySurface.cpp | 254 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); in onFrameCommitted()
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/frameworks/av/services/camera/libcameraservice/gui/ |
D | RingBufferConsumer.cpp | 247 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, in releaseOldestBufferLocked()
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