Home
last modified time | relevance | path

Searched refs:releaseBufferLocked (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DImageConsumer.cpp231 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueImage()
254 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueImage()
264 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueImage()
271 status_t status = st.releaseBufferLocked( in dequeueImage()
DEGLConsumer.cpp152 err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay, in releaseTexImage()
236 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
243 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
256 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
268 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, in updateAndReleaseLocked()
287 status_t status = st.releaseBufferLocked( in updateAndReleaseLocked()
DSurfaceTexture.h299 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
DSurfaceTexture.cpp147 status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer, in releaseBufferLocked() function in android::SurfaceTexture
153 status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); in releaseBufferLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h253 virtual status_t releaseBufferLocked(int slot,
257 status_t releaseBufferLocked(int slot, in releaseBufferLocked() function
259 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); in releaseBufferLocked()
DConsumerBase.h200 virtual status_t releaseBufferLocked(int slot,
/frameworks/native/libs/gui/
DGLConsumer.cpp263 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in releaseTexImage()
344 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked() function in android::GLConsumer
351 status_t err = ConsumerBase::releaseBufferLocked( in releaseBufferLocked()
367 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
375 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
389 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
402 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
421 status_t status = releaseBufferLocked( in updateAndReleaseLocked()
DBufferItemConsumer.cpp99 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, EGL_NO_DISPLAY, in releaseBuffer()
DCpuConsumer.cpp221 releaseBufferLocked(ab.mSlot, ab.mGraphicBuffer); in unlockBuffer()
DConsumerBase.cpp438 status_t ConsumerBase::releaseBufferLocked( in releaseBufferLocked() function in android::ConsumerBase
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp143 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer); in updateTexImage()
197 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()
256 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->graphicBuffer()); in updateAndReleaseLocked()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp167 status_t result = releaseBufferLocked(mPreviousBufferSlot, mPreviousBuffer); in onFrameCommitted()
DVirtualDisplaySurface.cpp254 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); in onFrameCommitted()
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp247 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, in releaseOldestBufferLocked()