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Searched refs:remote_socket (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/vr/libpdx_uds/
Dservice_endpoint.cpp231 LocalHandle remote_socket; in AcceptConnection() local
232 auto status = CreateChannelSocketPair(&local_socket, &remote_socket); in AcceptConnection()
244 connection_info.channel_fd = std::move(remote_socket); in AcceptConnection()
368 LocalHandle* remote_socket) { in CreateChannelSocketPair() argument
411 remote_socket->Reset(channel_pair[1]); in CreateChannelSocketPair()
430 LocalHandle remote_socket; in PushChannel() local
431 auto status = CreateChannelSocketPair(&local_socket, &remote_socket); in PushChannel()
449 remote_socket.Borrow(), channel_data->event_set.pollin_event_fd(), in PushChannel()
453 state->sockets_to_close.push_back(std::move(remote_socket)); in PushChannel()
/frameworks/native/libs/vr/libpdx_uds/private/uds/
Dservice_endpoint.h147 LocalHandle* remote_socket);