Searched refs:rendered (Results 1 – 13 of 13) sorted by relevance
288 hidl_vec<IComponentListener::RenderedFrame> rendered; in setOutputSurface() local289 rendered.resize(1); in setOutputSurface()290 rendered[0] = { producer, slot, nsecs }; in setOutputSurface()291 (void)mListener->onFramesRendered(rendered).isOk(); in setOutputSurface()
39 rendered image as a video each time eglSwapBuffers gets called, may have120 eglSwapBuffers call before queuing the rendered image to the ANativeWindow.
41 this desired presentation time to be specified for each frame rendered to
151 RS_PRIMITIVE_POINT = 0, // Vertex data will be rendered as a series of points152 RS_PRIMITIVE_LINE = 1, // Vertex pairs will be rendered as lines153 RS_PRIMITIVE_LINE_STRIP = 2, // Vertex data will be rendered as a connected line strip154 RS_PRIMITIVE_TRIANGLE = 3, // Vertices will be rendered as individual triangles155 …RS_PRIMITIVE_TRIANGLE_STRIP = 4, // Vertices will be rendered as a connected triangle strip define…156 …RS_PRIMITIVE_TRIANGLE_FAN = 5, // Vertices will be rendered as a sequence of triangles that all sh…760 * Otherwise the whole mesh is rendered.1089 * rendered1095 * Returns: primitive describing how the mesh is rendered
63 // they took more than a vsync interval (typically 16.667ms) to be rendered.
56 // they took more than a vsync interval (typically 16.667ms) to be rendered.
83 // Current frame number being rendered.
64 Axim X50v). Most of these other implementations rendered the demo
456 Otherwise the whole mesh is rendered.734 rendered
1479 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
1529 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
1371 // The target screen density being rendered to.