Searched refs:repaintEverything (Results 1 – 5 of 5) sorted by relevance
196 Region Output::getDirtyRegion(bool repaintEverything) const { in getDirtyRegion()198 if (!repaintEverything) { in getDirtyRegion()
105 virtual Region getDirtyRegion(bool repaintEverything) const = 0;
64 Region getDirtyRegion(bool repaintEverything) const override;
1758 const bool repaintEverything = mRepaintEverything.exchange(false); in handleMessageRefresh() local1766 doDebugFlashRegions(display, repaintEverything); in handleMessageRefresh()1767 doComposition(display, repaintEverything); in handleMessageRefresh()1921 bool repaintEverything) { in doDebugFlashRegions() argument1931 const Region dirtyRegion = display->getDirtyRegion(repaintEverything); in doDebugFlashRegions()2435 void SurfaceFlinger::doComposition(const sp<DisplayDevice>& displayDevice, bool repaintEverything) { in doComposition() argument2444 const Region dirtyRegion = display->getDirtyRegion(repaintEverything); in doComposition()4538 repaintEverything(); in setPowerModeInternal()5315 repaintEverything(); in onTransact()5318 repaintEverything(); in onTransact()[all …]
270 void repaintEverything();786 void doDebugFlashRegions(const sp<DisplayDevice>& display, bool repaintEverything);