Searched refs:ri6 (Results 1 – 1 of 1) sorted by relevance
1568 float ri0 = 0, ri1 = 0, ri2 = 0, ri3 = 0, ri4 = 0, ri5 = 0, ri6 = 0, ri7 = 0, ri8 = 0; in getAngleChange() local1579 ri6 = R[6]; in getAngleChange()1589 ri6 = R[8]; in getAngleChange()1621 rd6 = pri2 * ri0 + pri5 * ri3 + pri8 * ri6; //rd[2][0] in getAngleChange()