Searched refs:sRE (Results 1 – 1 of 1) sorted by relevance
34 sRE = renderengine::gl::GLESRenderEngine::create(static_cast<int32_t>( in SetUpTestSuite()42 sRE = nullptr; in TearDownTestSuite()66 sRE->deleteTextures(1, &texName); in ~RenderEngineTest()123 status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(), true, in invokeDraw()135 ASSERT_TRUE(sRE->isFramebufferImageCachedForTesting(buffer->getId())); in invokeDraw()225 static std::unique_ptr<renderengine::gl::GLESRenderEngine> sRE; member236 std::unique_ptr<renderengine::gl::GLESRenderEngine> RenderEngineTest::sRE = nullptr; member in android::RenderEngineTest272 fixture->sRE->genTextures(1, &texName); in fillColor()624 RenderEngineTest::sRE->genTextures(1, &texName); in fillRedBufferTextureTransform()673 RenderEngineTest::sRE->genTextures(1, &texName); in fillRedBufferWithPremultiplyAlpha()[all …]