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Searched refs:sRE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp34 sRE = renderengine::gl::GLESRenderEngine::create(static_cast<int32_t>( in SetUpTestSuite()
42 sRE = nullptr; in TearDownTestSuite()
66 sRE->deleteTextures(1, &texName); in ~RenderEngineTest()
123 status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(), true, in invokeDraw()
135 ASSERT_TRUE(sRE->isFramebufferImageCachedForTesting(buffer->getId())); in invokeDraw()
225 static std::unique_ptr<renderengine::gl::GLESRenderEngine> sRE; member
236 std::unique_ptr<renderengine::gl::GLESRenderEngine> RenderEngineTest::sRE = nullptr; member in android::RenderEngineTest
272 fixture->sRE->genTextures(1, &texName); in fillColor()
624 RenderEngineTest::sRE->genTextures(1, &texName); in fillRedBufferTextureTransform()
673 RenderEngineTest::sRE->genTextures(1, &texName); in fillRedBufferWithPremultiplyAlpha()
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