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Searched refs:setLUT (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/rs/java/android/renderscript/
DScriptIntrinsic3DLUT.java63 public void setLUT(Allocation lut) { in setLUT() method in ScriptIntrinsic3DLUT
/frameworks/rs/support/java/src/androidx/renderscript/
DScriptIntrinsic3DLUT.java74 public void setLUT(Allocation lut) {
/frameworks/rs/tests/java_api/ImageProcessing2/src/com/android/rs/image/
DColorCube.java68 mIntrinsic.setLUT(mCube); in createTest()
/frameworks/rs/tests/java_api/ImageProcessing/src/com/android/rs/image/
DColorCube.java76 mIntrinsic.setLUT(mCube); in createTest()
/frameworks/rs/tests/java_api/ImageProcessing_jb/src/com/android/rs/image/
DColorCube.java76 mIntrinsic.setLUT(mCube); in createTest()
/frameworks/rs/cpp/
DScriptIntrinsics.cpp66 void ScriptIntrinsic3DLUT::setLUT(const sp<Allocation>& lut) { in setLUT() function in ScriptIntrinsic3DLUT
DrsCppStructs.h1809 void setLUT(const sp<Allocation>& lut);
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt26602 method public void setLUT(android.renderscript.Allocation);
/frameworks/base/non-updatable-api/
Dcurrent.txt40494 method public void setLUT(android.renderscript.Allocation);
/frameworks/base/api/
Dcurrent.txt40638 method public void setLUT(android.renderscript.Allocation);