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Searched refs:setLightGeometry (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DRenderProxy.h77 ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DRenderProxy.cpp108 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() function in android::uirenderer::renderthread::RenderProxy
109 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
DCanvasContext.h120 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DCanvasContext.cpp215 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() function in android::uirenderer::renderthread::CanvasContext
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp139 proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f)); in run()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp671 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
959 proxy.setLightGeometry((Vector3){0, 0, 0}, 0); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode()
Dandroid_view_Surface.cpp495 proxy->setLightGeometry((Vector3){0, 0, 0}, 0); in create()