Searched refs:shrinkRatio (Results 1 – 1 of 1) sorted by relevance
669 float shrinkRatio = ZOOM_RATIO_MULTIPLIER * 1.0f / zoom; // normalize to 1.0 and smaller in getAvailableCropRectangles() local675 shrinkRatio, shrinkRatio, in getAvailableCropRectangles()