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Searched refs:smooth (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
Darray.cpp1096 GLboolean smooth = GL_FALSE; in validate_arrays() local
1099 smooth = c->point.smooth; in validate_arrays()
1104 smooth = c->line.smooth; in validate_arrays()
1107 if (((enables & GGL_ENABLE_AA)?1:0) != smooth) in validate_arrays()
1108 c->rasterizer.procs.enableDisable(c, GGL_AA, smooth); in validate_arrays()
Dstate.cpp147 c->point.smooth = enabled; in enable_disable()
150 c->line.smooth = enabled; in enable_disable()
Dcontext.h164 GLboolean smooth; member
169 GLboolean smooth; member
/frameworks/base/tools/orientationplot/
DREADME.txt43 less than about 1Hz, then the filtered accelorometer data becomes too smooth
/frameworks/native/opengl/specs/
DEGL_ANDROID_blob_cache.txt41 performance tuning, often leading to occasional pauses in otherwise smooth