Searched refs:smooth (Results 1 – 5 of 5) sorted by relevance
1096 GLboolean smooth = GL_FALSE; in validate_arrays() local1099 smooth = c->point.smooth; in validate_arrays()1104 smooth = c->line.smooth; in validate_arrays()1107 if (((enables & GGL_ENABLE_AA)?1:0) != smooth) in validate_arrays()1108 c->rasterizer.procs.enableDisable(c, GGL_AA, smooth); in validate_arrays()
147 c->point.smooth = enabled; in enable_disable()150 c->line.smooth = enabled; in enable_disable()
164 GLboolean smooth; member169 GLboolean smooth; member
43 less than about 1Hz, then the filtered accelorometer data becomes too smooth
41 performance tuning, often leading to occasional pauses in otherwise smooth