Searched refs:speedup (Results 1 – 3 of 3) sorted by relevance
206 float speedup = mSpeedUpFactor * (1.0f - velocityFactor); in getInterpolator() local207 float x1 = speedup; in getInterpolator()208 float y1 = speedup * startGradient; in getInterpolator()
4 // This is a speedup version of layered_filter_f32.rs using summation table.82 // Precomputed LUTs for speedup.
4 // This is a speedup version of layered_filter_f32.rs using summation table.71 // Precomputed LUTs for speedup.