Home
last modified time | relevance | path

Searched refs:syncWait (Results 1 – 8 of 8) sorted by relevance

/frameworks/ml/nn/runtime/
DEvent.h67 void wait() const override { syncWait(mSyncFenceFd, -1); } in wait()
74 if (mSyncFenceFd > 0 && syncWait(mSyncFenceFd, -1) != FenceState::SIGNALED) { in getStatus()
DExecutionBuilder.cpp111 auto r = syncWait(mSyncFenceFd, 0); in isFinished()
121 auto r = syncWait(mSyncFenceFd, 0); in completedWith()
712 auto r = syncWait(syncFd, -1); in startComputeFenced()
DManager.cpp526 auto r = syncWait(syncFenceFd, -1); in executeFenced()
723 auto r = syncWait(syncFd, -1); in executeFenced()
DVersionedInterfaces.cpp465 auto r = syncWait(syncFd, -1); in executeFenced()
DExecutionPlan.cpp1251 auto r = syncWait(mLastStepSyncFd, -1); in waitForLastStepSyncFence()
/frameworks/ml/nn/common/include/
DUtils.h580 FenceState syncWait(int fd, int timeout);
/frameworks/ml/nn/driver/sample/
DSampleDriver.cpp673 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()
/frameworks/ml/nn/common/
DUtils.cpp3214 FenceState syncWait(int fd, int timeout) { in syncWait() function