Searched refs:syncWait (Results 1 – 8 of 8) sorted by relevance
/frameworks/ml/nn/runtime/ |
D | Event.h | 67 void wait() const override { syncWait(mSyncFenceFd, -1); } in wait() 74 if (mSyncFenceFd > 0 && syncWait(mSyncFenceFd, -1) != FenceState::SIGNALED) { in getStatus()
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D | ExecutionBuilder.cpp | 111 auto r = syncWait(mSyncFenceFd, 0); in isFinished() 121 auto r = syncWait(mSyncFenceFd, 0); in completedWith() 712 auto r = syncWait(syncFd, -1); in startComputeFenced()
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D | Manager.cpp | 526 auto r = syncWait(syncFenceFd, -1); in executeFenced() 723 auto r = syncWait(syncFd, -1); in executeFenced()
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D | VersionedInterfaces.cpp | 465 auto r = syncWait(syncFd, -1); in executeFenced()
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D | ExecutionPlan.cpp | 1251 auto r = syncWait(mLastStepSyncFd, -1); in waitForLastStepSyncFence()
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/frameworks/ml/nn/common/include/ |
D | Utils.h | 580 FenceState syncWait(int fd, int timeout);
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/frameworks/ml/nn/driver/sample/ |
D | SampleDriver.cpp | 673 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()
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/frameworks/ml/nn/common/ |
D | Utils.cpp | 3214 FenceState syncWait(int fd, int timeout) { in syncWait() function
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