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Searched refs:textArray (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/core/jni/android/graphics/
DPaint.cpp227 jchar* textArray = env->GetCharArrayElements(text, nullptr); in getTextAdvances___CIIIII_FI() local
228 jfloat result = doTextAdvances(env, paint, typeface, textArray + contextIndex, in getTextAdvances___CIIIII_FI()
230 env->ReleaseCharArrayElements(text, textArray, JNI_ABORT); in getTextAdvances___CIIIII_FI()
239 const jchar* textArray = env->GetStringChars(text, nullptr); in getTextAdvances__StringIIIII_FI() local
240 jfloat result = doTextAdvances(env, paint, typeface, textArray + contextStart, in getTextAdvances__StringIIIII_FI()
243 env->ReleaseStringChars(text, textArray); in getTextAdvances__StringIIIII_FI()
263 jchar* textArray = env->GetCharArrayElements(text, nullptr); in getTextRunCursor___C() local
264 jint result = doTextRunCursor(env, paint, typeface, textArray, in getTextRunCursor___C()
266 env->ReleaseCharArrayElements(text, textArray, JNI_ABORT); in getTextRunCursor___C()
275 const jchar* textArray = env->GetStringChars(text, nullptr); in getTextRunCursor__String() local
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/frameworks/base/core/jni/
Dandroid_view_RenderNode.cpp65 const char* textArray = env->GetStringUTFChars(name, NULL); in android_view_RenderNode_create() local
66 renderNode->setName(textArray); in android_view_RenderNode_create()
67 env->ReleaseStringUTFChars(name, textArray); in android_view_RenderNode_create()