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Searched refs:textureTransform (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp87 SkMatrix textureTransform; in apply() local
93 layerImage = mSurfaceTexture->dequeueImage(textureTransform, &queueEmpty, in apply()
99 updateLayer(forceFilter, textureTransform, layerImage); in apply()
110 void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform, in updateLayer() argument
115 mLayer->getTexTransform() = textureTransform; in updateLayer()
DDeferredLayerUpdater.h97 void updateLayer(bool forceFilter, const SkMatrix& textureTransform,
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h51 mat4 textureTransform = mat4(); member
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() argument
625 drawTextureRect(texture, textureTransform, mTempTargetRect); in drawTexture()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp238 layer.source.buffer.textureTransform = mat4(static_cast<const float*>(textureMatrix)) * tr; in prepareClientLayer()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp648 layer.source.buffer.textureTransform = mat4::scale(vec4(0.2, 0.2, 1, 1)); in fillRedBufferTextureTransform()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1016 mat4 texMatrix = layer.source.buffer.textureTransform; in drawLayers()