Searched refs:textureTransform (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DeferredLayerUpdater.cpp | 87 SkMatrix textureTransform; in apply() local 93 layerImage = mSurfaceTexture->dequeueImage(textureTransform, &queueEmpty, in apply() 99 updateLayer(forceFilter, textureTransform, layerImage); in apply() 110 void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform, in updateLayer() argument 115 mLayer->getTexTransform() = textureTransform; in updateLayer()
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D | DeferredLayerUpdater.h | 97 void updateLayer(bool forceFilter, const SkMatrix& textureTransform,
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 51 mat4 textureTransform = mat4(); member
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() argument 625 drawTextureRect(texture, textureTransform, mTempTargetRect); in drawTexture()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayer.cpp | 238 layer.source.buffer.textureTransform = mat4(static_cast<const float*>(textureMatrix)) * tr; in prepareClientLayer()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 648 layer.source.buffer.textureTransform = mat4::scale(vec4(0.2, 0.2, 1, 1)); in fillRedBufferTextureTransform()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 1016 mat4 texMatrix = layer.source.buffer.textureTransform; in drawLayers()
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