Searched refs:tile_x_count_ (Results 1 – 2 of 2) sorted by relevance
81 tile_x_count_(1), in ShaderProgram()105 tile_x_count_(1), in ShaderProgram()489 const bool requestTile = (tile_x_count_ != 1 || tile_y_count_ != 1); in RenderFrame()514 const float xs = 1.0f / static_cast<float>(tile_x_count_); in DrawTiled()518 for (int i = 0; i < tile_x_count_; ++i) { in DrawTiled()521 const float x = i / static_cast<float>(tile_x_count_); in DrawTiled()603 tile_x_count_ = x_count; in SetTileCounts()
523 int tile_x_count_; variable