Searched refs:tile_y_count_ (Results 1 – 2 of 2) sorted by relevance
82 tile_y_count_(1), in ShaderProgram()106 tile_y_count_(1), in ShaderProgram()489 const bool requestTile = (tile_x_count_ != 1 || tile_y_count_ != 1); in RenderFrame()515 const float ys = 1.0f / static_cast<float>(tile_y_count_); in DrawTiled()519 for (int j = 0; j < tile_y_count_; ++j) { in DrawTiled()522 const float y = j / static_cast<float>(tile_y_count_); in DrawTiled()604 tile_y_count_ = y_count; in SetTileCounts()
524 int tile_y_count_; variable