Home
last modified time | relevance | path

Searched refs:toToken (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/include/
DInputDispatcherInterface.h123 virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0;
/frameworks/native/libs/gui/include/gui/
DLayerState.h264 sp<IBinder> toToken; member
DSurfaceComposerClient.h440 Transaction& transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken);
/frameworks/native/libs/gui/
DLayerState.cpp419 output.writeStrongBinder(transferTouchFocusCommand.toToken); in write()
431 transferTouchFocusCommand.toToken = input.readStrongBinder(); in read()
DSurfaceComposerClient.cpp1123 const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { in transferTouchFocus() argument
1126 transferTouchFocusCommand.toToken = toToken; in transferTouchFocus()
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.h108 const sp<IBinder>& toToken) override;
DInputDispatcher.cpp3464 bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { in transferTouchFocus() argument
3465 if (fromToken == toToken) { in transferTouchFocus()
3476 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toToken); in transferTouchFocus()
3523 sp<InputChannel> toChannel = getInputChannelLocked(toToken); in transferTouchFocus()