Searched refs:topRoundnessX (Results 1 – 1 of 1) sorted by relevance
152 float topRoundnessX = topRoundness; in getRoundedRectPath() local154 topRoundnessX = Math.min(width / 2, topRoundnessX); in getRoundedRectPath()158 outPath.quadTo(left, top, left + topRoundnessX, top); in getRoundedRectPath()159 outPath.lineTo(right - topRoundnessX, top); in getRoundedRectPath()