Searched refs:totalMatrix (Results 1 – 2 of 2) sorted by relevance
138 Matrix4 totalMatrix; in prepareListAndChildren() local139 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()141 totalMatrix.multiply(canvasMatrix); in prepareListAndChildren()143 if (intersects(info.screenSize, totalMatrix, bounds)) { in prepareListAndChildren()
114 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in DrawLayer() local141 shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) { in DrawLayer()148 if (layer->getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) { in DrawLayer()