Searched refs:transactionNestingCount (Results 1 – 2 of 2) sorted by relevance
34 mLocked.transactionNestingCount = 0; in SpriteController()54 mLocked.transactionNestingCount += 1; in openTransaction()60 LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0, in closeTransaction()63 mLocked.transactionNestingCount -= 1; in closeTransaction()64 if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) { in closeTransaction()74 if (mLocked.transactionNestingCount != 0) { in invalidateSpriteLocked()
254 uint32_t transactionNestingCount; member