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Searched refs:traverseInZOrder (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerVector.cpp62 void LayerVector::traverseInZOrder(StateSet stateSet, const Visitor& visitor) const { in traverseInZOrder() function in android::LayerVector
70 layer->traverseInZOrder(stateSet, visitor); in traverseInZOrder()
DLayerVector.h52 void traverseInZOrder(StateSet stateSet, const Visitor& visitor) const;
DSurfaceFlinger.cpp1280 mCurrentState.traverseInZOrder([&](Layer* layer) { in getLayerDebugInfo()
1972 mDrawingState.traverseInZOrder([&](Layer* layer) { in preComposition()
2086 mDrawingState.traverseInZOrder([&](Layer* layer) { in postComposition()
2226 mDrawingState.traverseInZOrder([&](Layer* layer) { in rebuildLayerStacks()
2822 mCurrentState.traverseInZOrder([](Layer* layer) { in handleTransactionLocked()
2832 mCurrentState.traverseInZOrder([&](Layer* layer) { in handleTransactionLocked()
2879 mCurrentState.traverseInZOrder([&](Layer* layer) { in handleTransactionLocked()
2940 mDrawingState.traverseInZOrder([&](Layer* layer) { in handleTransactionLocked()
3095 mDrawingState.traverseInZOrder([&](Layer* layer) { in commitTransaction()
3135 offscreenLayer->traverseInZOrder(LayerVector::StateSet::Drawing, [](Layer* layer) { in commitOffscreenLayers()
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DBufferLayer.cpp153 mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) { in prepareClientLayer()
DLayer.cpp1664 void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { in traverseInZOrder() function in android::Layer
1684 relative->traverseInZOrder(stateSet, visitor); in traverseInZOrder()
1694 relative->traverseInZOrder(stateSet, visitor); in traverseInZOrder()
DLayer.h668 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor);
DSurfaceInterceptor.cpp88 l->traverseInZOrder(LayerVector::StateSet::Drawing, [this](Layer* layer) { in saveExistingSurfacesLocked()
DSurfaceFlinger.h385 void traverseInZOrder(const LayerVector::Visitor& visitor) const;