Searched refs:triangleVertices (Results 1 – 4 of 4) sorted by relevance
184 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run() local186 triangleVertices.put(mTriangleVerticesData).position(0); in run()216 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in run()218 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run()221 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in run()223 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run()
137 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run() local139 triangleVertices.put(mTriangleVerticesData).position(0); in run()169 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in run()171 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run()174 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in run()176 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run()
73 static const GLfloat triangleVertices[] = { in drawTexture() local81 triangleVertices); in drawTexture()
311 FloatBuffer triangleVertices; in drawFrame() local314 triangleVertices = mHorizontalFlipTriangleVertices; in drawFrame()317 triangleVertices = mVerticalFlipTriangleVertices; in drawFrame()320 triangleVertices = mBothFlipTriangleVertices; in drawFrame()323 triangleVertices = mRegularTriangleVertices; in drawFrame()327 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawFrame()329 /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawFrame()334 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawFrame()336 /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawFrame()